Rules in brief
Based on rulebook 0.31 · full rules at nummix.de/en/rules
Goal
Whoever lays down all tiles from their rack first wins. The game ends when only one player still has tiles on their rack.
Setup
Everyone draws tiles from the bag and places them on their rack:
| 2 players | 3 players | 4 players |
| 17 | 15 | 13 |
Duplicate tiles from the first draw may be swapped once, not later.
Components
Numbers 1–17 in four colours, each twice per colour, plus 6 jokers with two colours each.
A turn
- The first move lays at least three connected tiles.
- After that, lay or add any number of tiles – horizontally or vertically.
- Everything on the table may be rearranged as long as every line is valid at the end. Laid tiles stay in play.
- A drawn joker must be played or passed on in the next turn.
- The turn ends by drawing one tile.
What may go on the table
Run: three or more consecutive numbers in one colour
Group: three or four equal numbers, no colour twice
Joker: replaces a number in one of its two colours
Number circle: after 17 comes 1 again
Reading direction: Numbers always rise from left to right or from top to bottom.
Building
Runs and groups may cross, extend and interlock: corners (two lines at a right angle), bridges (a third line connects two), crosses and blocks (3×3, every line valid both ways). Every construct has at least three tiles.
nummix is an open game system – your own rule ideas are welcome: info@nummix.de
Full rules with pictures