For printing (A4 portrait) – one sheet per table. This note does not print. All templates

Rules in brief

Based on rulebook 0.31 · full rules at nummix.de/en/rules

Goal

Whoever lays down all tiles from their rack first wins. The game ends when only one player still has tiles on their rack.

Setup

Everyone draws tiles from the bag and places them on their rack:

2 players3 players4 players
171513

Duplicate tiles from the first draw may be swapped once, not later.

Components

Numbers 1–17 in four colours, each twice per colour, plus 6 jokers with two colours each.

A turn

  • The first move lays at least three connected tiles.
  • After that, lay or add any number of tiles – horizontally or vertically.
  • Everything on the table may be rearranged as long as every line is valid at the end. Laid tiles stay in play.
  • A drawn joker must be played or passed on in the next turn.
  • The turn ends by drawing one tile.

What may go on the table

3456

Run: three or more consecutive numbers in one colour

7777

Group: three or four equal numbers, no colour twice

1315

Joker: replaces a number in one of its two colours

161712

Number circle: after 17 comes 1 again

Reading direction: Numbers always rise from left to right or from top to bottom.

Building

Runs and groups may cross, extend and interlock: corners (two lines at a right angle), bridges (a third line connects two), crosses and blocks (3×3, every line valid both ways). Every construct has at least three tiles.

nummix is an open game system – your own rule ideas are welcome: info@nummix.de

QR code to the full rules

Full rules with pictures